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	<title type="text">HDRI Hub - HDRI Hub - Tips&amp;amp;Tuts</title>
	<subtitle type="text">HDRI Hub is your source for royalty free backplate photos, hdri skies and textures.</subtitle>
	<link rel="alternate" type="text/html" href="https://www.hdri-hub.com"/>
	<id>https://www.hdri-hub.com/tips-and-tutorials</id>
	<updated>2026-06-18T04:34:50+00:00</updated>
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	<link rel="self" type="application/atom+xml" href="https://www.hdri-hub.com/tips-and-tutorials?format=feed&amp;type=atom"/>
	<entry>
		<title>Sketchup V-Ray - Quick Start: Interior Lighting</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/sketchup-tutorials/item/856-sketchup-v-ray-quick-start-interior-lighting"/>
		<published>2017-05-20T14:08:47+00:00</published>
		<updated>2017-05-20T14:08:47+00:00</updated>
		<id>https://www.hdri-hub.com/sketchup-tutorials/item/856-sketchup-v-ray-quick-start-interior-lighting</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/178044b1339d92618b3b1af938fc75de_S.jpg&quot; alt=&quot;Sketchup V-Ray - Quick Start: Interior Lighting&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Sketchup V-Ray - &lt;span style=&quot;font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 20px;&quot;&gt;Quick Start: Interior Lighting&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;This video covers the basics of lighting an interior scene using V-Ray in SketchUp. It will build off of the previous Exterior Lighting Quick Start and include a variety of V-Ray Lights for both day and night renders. By the end, you will gain an understanding of the general lighting workflow for interiors in SketchUp.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;{youtube}HMb3HAzguWg|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: ChaosgroupTV&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;https://www.youtube.com/user/ChaosGroupTV/&quot;&gt;https://www.youtube.com/user/ChaosGroupTV/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/178044b1339d92618b3b1af938fc75de_S.jpg&quot; alt=&quot;Sketchup V-Ray - Quick Start: Interior Lighting&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Sketchup V-Ray - &lt;span style=&quot;font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 20px;&quot;&gt;Quick Start: Interior Lighting&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;This video covers the basics of lighting an interior scene using V-Ray in SketchUp. It will build off of the previous Exterior Lighting Quick Start and include a variety of V-Ray Lights for both day and night renders. By the end, you will gain an understanding of the general lighting workflow for interiors in SketchUp.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;{youtube}HMb3HAzguWg|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: ChaosgroupTV&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;https://www.youtube.com/user/ChaosGroupTV/&quot;&gt;https://www.youtube.com/user/ChaosGroupTV/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Sketchup Tutorials" />
	</entry>
	<entry>
		<title>Sketchup V-Ray - Quick Start: Materials</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/sketchup-tutorials/item/855-sketchup-vray-quick-start-materials"/>
		<published>2017-05-20T14:04:24+00:00</published>
		<updated>2017-05-20T14:04:24+00:00</updated>
		<id>https://www.hdri-hub.com/sketchup-tutorials/item/855-sketchup-vray-quick-start-materials</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/b98eb4e6d4e5af022817653939abd5f0_S.jpg&quot; alt=&quot;Sketchup V-Ray - Quick Start: Materials&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Sketchup V-Ray - &lt;span style=&quot;font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 20px;&quot;&gt;Quick Start: Materials&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;This video covers the basics of materials in V-Ray for SketchUp. It includes how to use the Material Library to easily create looks as well as how to edit preset materials and create new materials from scratch.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;{youtube}g2q8P6Aqk2M|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: ChaosgroupTV&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;https://www.youtube.com/user/ChaosGroupTV/&quot;&gt;https://www.youtube.com/user/ChaosGroupTV/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/b98eb4e6d4e5af022817653939abd5f0_S.jpg&quot; alt=&quot;Sketchup V-Ray - Quick Start: Materials&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Sketchup V-Ray - &lt;span style=&quot;font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 20px;&quot;&gt;Quick Start: Materials&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;This video covers the basics of materials in V-Ray for SketchUp. It includes how to use the Material Library to easily create looks as well as how to edit preset materials and create new materials from scratch.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;{youtube}g2q8P6Aqk2M|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: ChaosgroupTV&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;https://www.youtube.com/user/ChaosGroupTV/&quot;&gt;https://www.youtube.com/user/ChaosGroupTV/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Sketchup Tutorials" />
	</entry>
	<entry>
		<title>Sketchup V-Ray - Daylight Set Up (interior scene)</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/sketchup-tutorials/item/854-sketchup-vray-daylight-set-up-interior-scene"/>
		<published>2017-05-20T13:50:45+00:00</published>
		<updated>2017-05-20T13:50:45+00:00</updated>
		<id>https://www.hdri-hub.com/sketchup-tutorials/item/854-sketchup-vray-daylight-set-up-interior-scene</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/6825866abf6ddc014340326b35addd51_S.jpg&quot; alt=&quot;Sketchup V-Ray - Daylight Set Up (interior scene)&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Sketchup V-Ray - &lt;span style=&quot;font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 20px;&quot;&gt;Daylight Set Up (interior scene)&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this V-Ray for SketchUp video tutorial you will learn how to create a daylight setup for an interior scene.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;{youtube}K-L5APsenhY|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: ChaosgroupTV&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;https://www.youtube.com/user/ChaosGroupTV/&quot;&gt;https://www.youtube.com/user/ChaosGroupTV/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/6825866abf6ddc014340326b35addd51_S.jpg&quot; alt=&quot;Sketchup V-Ray - Daylight Set Up (interior scene)&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Sketchup V-Ray - &lt;span style=&quot;font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 20px;&quot;&gt;Daylight Set Up (interior scene)&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this V-Ray for SketchUp video tutorial you will learn how to create a daylight setup for an interior scene.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;{youtube}K-L5APsenhY|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: ChaosgroupTV&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;https://www.youtube.com/user/ChaosGroupTV/&quot;&gt;https://www.youtube.com/user/ChaosGroupTV/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Sketchup Tutorials" />
	</entry>
	<entry>
		<title>3DS Max V-Ray - Quick Tutorial: Sun and Sky</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/3ds-max-tutorials/item/853-3ds-max-vray-quick-tutorial-sun-and-sky"/>
		<published>2017-05-20T13:43:57+00:00</published>
		<updated>2017-05-20T13:43:57+00:00</updated>
		<id>https://www.hdri-hub.com/3ds-max-tutorials/item/853-3ds-max-vray-quick-tutorial-sun-and-sky</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/8212207f146778f83156ffc204ca380c_S.jpg&quot; alt=&quot;3DS Max V-Ray - Quick Tutorial: Sun and Sky&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;3DS Max V-Ray - &lt;span style=&quot;font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 20px;&quot;&gt;Quick Tutorial: Sun and Sky&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this video, we go over the V-Ray sun and sky system, the different sky models, and the parameters that allow for fine tuning the sun and sky.&lt;br /&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Download the scene:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://bit.ly/2a265ZO&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot; class=&quot;yt-uix-servicelink  &quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; cursor: pointer; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot; data-url=&quot;http://bit.ly/2a265ZO&quot; data-servicelink=&quot;CC8Q6TgYACITCPDp9obN_tMCFcNFFgodZvsISCj4HQ&quot; data-target-new-window=&quot;True&quot;&gt;http://bit.ly/2a265ZO&lt;/a&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}e1pQGxpidyU|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: ChaosgroupTV&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;https://www.youtube.com/user/ChaosGroupTV/&quot;&gt;https://www.youtube.com/user/ChaosGroupTV/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/8212207f146778f83156ffc204ca380c_S.jpg&quot; alt=&quot;3DS Max V-Ray - Quick Tutorial: Sun and Sky&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;3DS Max V-Ray - &lt;span style=&quot;font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 20px;&quot;&gt;Quick Tutorial: Sun and Sky&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this video, we go over the V-Ray sun and sky system, the different sky models, and the parameters that allow for fine tuning the sun and sky.&lt;br /&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Download the scene:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://bit.ly/2a265ZO&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot; class=&quot;yt-uix-servicelink  &quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; cursor: pointer; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot; data-url=&quot;http://bit.ly/2a265ZO&quot; data-servicelink=&quot;CC8Q6TgYACITCPDp9obN_tMCFcNFFgodZvsISCj4HQ&quot; data-target-new-window=&quot;True&quot;&gt;http://bit.ly/2a265ZO&lt;/a&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}e1pQGxpidyU|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: ChaosgroupTV&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;https://www.youtube.com/user/ChaosGroupTV/&quot;&gt;https://www.youtube.com/user/ChaosGroupTV/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</content>
		<category term="3DS Max Tutorials" />
	</entry>
	<entry>
		<title>Cinema 4D Corona - Quick Tip: Introduction to HDRI in Corona Renderer</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/cinema-4d-tutorials/item/852-cinema-4d-corona-quick-tip-introduction-to-hdri-in-corona-renderer"/>
		<published>2017-05-20T12:51:34+00:00</published>
		<updated>2017-05-20T12:51:34+00:00</updated>
		<id>https://www.hdri-hub.com/cinema-4d-tutorials/item/852-cinema-4d-corona-quick-tip-introduction-to-hdri-in-corona-renderer</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/a58db2deb88133d8d82116fd2b40cd68_S.jpg&quot; alt=&quot;Cinema 4D Corona - Quick Tip: Introduction to HDRI in Corona Renderer&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Cinema 4D Corona - Quick Tip: Introduction to HDRI in Corona Renderer&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;How to use HDRIs for lighting and backgrounds.&lt;/p&gt;
&lt;p&gt;0:14 Add sky with HDRI in Emission slot of a Corona Light Material&lt;/p&gt;
&lt;p&gt;0:53 HDRI is used as background and Lighting&lt;/p&gt;
&lt;p&gt;1:28 Rotate the HDRI&lt;/p&gt;
&lt;p&gt;1:48 Use a Filter for additional control over the HDRI's Gamma, Contrast, etc.&lt;/p&gt;
&lt;p&gt;2:14 Using one Sky for lighting and another for background image with the Corona Compositing Tag&lt;/p&gt;
&lt;p&gt;4:25 Making the Skies order-independent using two Corona Compositing Tags&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;{youtube}nVGmEa8tIrQ|800|450{/youtube}&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/a58db2deb88133d8d82116fd2b40cd68_S.jpg&quot; alt=&quot;Cinema 4D Corona - Quick Tip: Introduction to HDRI in Corona Renderer&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Cinema 4D Corona - Quick Tip: Introduction to HDRI in Corona Renderer&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;How to use HDRIs for lighting and backgrounds.&lt;/p&gt;
&lt;p&gt;0:14 Add sky with HDRI in Emission slot of a Corona Light Material&lt;/p&gt;
&lt;p&gt;0:53 HDRI is used as background and Lighting&lt;/p&gt;
&lt;p&gt;1:28 Rotate the HDRI&lt;/p&gt;
&lt;p&gt;1:48 Use a Filter for additional control over the HDRI's Gamma, Contrast, etc.&lt;/p&gt;
&lt;p&gt;2:14 Using one Sky for lighting and another for background image with the Corona Compositing Tag&lt;/p&gt;
&lt;p&gt;4:25 Making the Skies order-independent using two Corona Compositing Tags&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;{youtube}nVGmEa8tIrQ|800|450{/youtube}&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Cinema 4D Tutorials" />
	</entry>
	<entry>
		<title>Maya V-Ray - Advanced V-Ray Fur Grass Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/maya-tutorials/item/851-maya-vray-advanced-vray-fur-grass-tutorial"/>
		<published>2017-05-20T11:18:55+00:00</published>
		<updated>2017-05-20T11:18:55+00:00</updated>
		<id>https://www.hdri-hub.com/maya-tutorials/item/851-maya-vray-advanced-vray-fur-grass-tutorial</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/6ffa065634b02c07506d37e072a9ff8b_S.jpg&quot; alt=&quot;Maya V-Ray - Advanced V-Ray Fur Grass Tutorial&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Maya V-Ray - Advanced V-Ray Fur Grass Tutorial&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;watch-description-text&quot; class=&quot;&quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;
&lt;p id=&quot;eow-description&quot; class=&quot;&quot; style=&quot;padding-bottom: 0px; background: transparent;&quot;&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Welcome to this exciting training video, where I will show you how to create very realistic grass in an very easy way. I will use the rendering plugin V-Ray for maya, and its included Fur render to create an animation with moving grass.&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Other than the creating of Fur I will give you an detailed insight on how I create Scenes, including Linear Workflow (LWF), my Render settings and my overall Lighting and Shading.&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;&quot; style=&quot;padding-bottom: 0px; background: transparent;&quot;&gt;&lt;span style=&quot;color: #000000; font-family: Arial, Tahoma, Geneva, Verdana, sans-serif; font-size: 12px;&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;{youtube}unyAcoOWBSk|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: Arvid Schneider&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;http://www.urs3d.net/&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot; class=&quot;yt-uix-servicelink  &quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; cursor: pointer; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;http://www.urs3d.net/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Youtube: &lt;a href=&quot;http://www.youtube.com/user/URsProductions&quot;&gt;http://www.youtube.com/user/URsProductions&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/6ffa065634b02c07506d37e072a9ff8b_S.jpg&quot; alt=&quot;Maya V-Ray - Advanced V-Ray Fur Grass Tutorial&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Maya V-Ray - Advanced V-Ray Fur Grass Tutorial&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;watch-description-text&quot; class=&quot;&quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;
&lt;p id=&quot;eow-description&quot; class=&quot;&quot; style=&quot;padding-bottom: 0px; background: transparent;&quot;&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Welcome to this exciting training video, where I will show you how to create very realistic grass in an very easy way. I will use the rendering plugin V-Ray for maya, and its included Fur render to create an animation with moving grass.&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Other than the creating of Fur I will give you an detailed insight on how I create Scenes, including Linear Workflow (LWF), my Render settings and my overall Lighting and Shading.&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;&quot; style=&quot;padding-bottom: 0px; background: transparent;&quot;&gt;&lt;span style=&quot;color: #000000; font-family: Arial, Tahoma, Geneva, Verdana, sans-serif; font-size: 12px;&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;{youtube}unyAcoOWBSk|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: Arvid Schneider&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;http://www.urs3d.net/&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot; class=&quot;yt-uix-servicelink  &quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; cursor: pointer; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;http://www.urs3d.net/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Youtube: &lt;a href=&quot;http://www.youtube.com/user/URsProductions&quot;&gt;http://www.youtube.com/user/URsProductions&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Maya Tutorials" />
	</entry>
	<entry>
		<title>Maya V-Ray - Fly-through Animations with Indirect Illumination</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/maya-tutorials/item/850-maya-vray-material-basics-3d-general-in-maya"/>
		<published>2017-05-20T11:03:57+00:00</published>
		<updated>2017-05-20T11:03:57+00:00</updated>
		<id>https://www.hdri-hub.com/maya-tutorials/item/850-maya-vray-material-basics-3d-general-in-maya</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/e9c1f51a97744aa713c8967fc1a2c65b_S.jpg&quot; alt=&quot;Maya V-Ray - Fly-through Animations with Indirect Illumination&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Maya V-Ray - Fly-through Animations with Indirect Illumination&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;watch-description-text&quot; class=&quot;&quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;
&lt;p id=&quot;eow-description&quot; class=&quot;&quot; style=&quot;padding-bottom: 0px; background: transparent;&quot;&gt;Do you always have the problem when creating nice photo realistic animations, that your render of the Animation flickers..You always get a lot of moving color blotches...&lt;br /&gt;With this Tutorial I want to show you how to create smooth flicker-free Animations using the tip of pre-rendering you Indirect Illumination pass, and re-use it for you final rendering.&amp;nbsp;&lt;br /&gt;This useful trick is only applicable to Situations where your objects in the Scene are static...which means no moving object or characters. It is commonly used for Fly-Through animations, Arch-Viz&amp;acute;s and similar Situations.&amp;nbsp;&lt;br /&gt;For this Tutorial I created a very simple scene, just to show you guys how I am setting up my scene.&lt;br /&gt;Other than that I will talk about Linear Workflow ( LWF ) and how to set it up correctly.&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}88eSChpadfc|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: Arvid Schneider&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;http://www.urs3d.net/&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot; class=&quot;yt-uix-servicelink  &quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; cursor: pointer; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;http://www.urs3d.net/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Youtube: &lt;a href=&quot;http://www.youtube.com/user/URsProductions&quot;&gt;http://www.youtube.com/user/URsProductions&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/e9c1f51a97744aa713c8967fc1a2c65b_S.jpg&quot; alt=&quot;Maya V-Ray - Fly-through Animations with Indirect Illumination&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Maya V-Ray - Fly-through Animations with Indirect Illumination&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;watch-description-text&quot; class=&quot;&quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;
&lt;p id=&quot;eow-description&quot; class=&quot;&quot; style=&quot;padding-bottom: 0px; background: transparent;&quot;&gt;Do you always have the problem when creating nice photo realistic animations, that your render of the Animation flickers..You always get a lot of moving color blotches...&lt;br /&gt;With this Tutorial I want to show you how to create smooth flicker-free Animations using the tip of pre-rendering you Indirect Illumination pass, and re-use it for you final rendering.&amp;nbsp;&lt;br /&gt;This useful trick is only applicable to Situations where your objects in the Scene are static...which means no moving object or characters. It is commonly used for Fly-Through animations, Arch-Viz&amp;acute;s and similar Situations.&amp;nbsp;&lt;br /&gt;For this Tutorial I created a very simple scene, just to show you guys how I am setting up my scene.&lt;br /&gt;Other than that I will talk about Linear Workflow ( LWF ) and how to set it up correctly.&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}88eSChpadfc|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: Arvid Schneider&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;http://www.urs3d.net/&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot; class=&quot;yt-uix-servicelink  &quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; cursor: pointer; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;http://www.urs3d.net/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Youtube: &lt;a href=&quot;http://www.youtube.com/user/URsProductions&quot;&gt;http://www.youtube.com/user/URsProductions&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Maya Tutorials" />
	</entry>
	<entry>
		<title>Maya V-Ray - Material basics - 3D General in Maya</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/maya-tutorials/item/849-maya-vray-material-basics-3d-general-in-maya"/>
		<published>2017-05-20T10:53:40+00:00</published>
		<updated>2017-05-20T10:53:40+00:00</updated>
		<id>https://www.hdri-hub.com/maya-tutorials/item/849-maya-vray-material-basics-3d-general-in-maya</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/1f927a512a9909833c7b57ab40062fc5_S.jpg&quot; alt=&quot;Maya V-Ray - Material basics - 3D General in Maya&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Maya V-Ray - Material basics - 3D General in Maya&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use.&lt;/span&gt;&lt;br style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot; /&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;I will show you how to use reflection and refraction parameters inside the Vray Material and will show you what the important checkboxes like fresnel and ior are doing.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}OxPQNsG4l1c|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: Arvid Schneider&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;http://www.urs3d.net/&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot; class=&quot;yt-uix-servicelink  &quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; cursor: pointer; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;http://www.urs3d.net/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Youtube: &lt;a href=&quot;http://www.youtube.com/user/URsProductions&quot;&gt;http://www.youtube.com/user/URsProductions&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/1f927a512a9909833c7b57ab40062fc5_S.jpg&quot; alt=&quot;Maya V-Ray - Material basics - 3D General in Maya&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Maya V-Ray - Material basics - 3D General in Maya&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use.&lt;/span&gt;&lt;br style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot; /&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;I will show you how to use reflection and refraction parameters inside the Vray Material and will show you what the important checkboxes like fresnel and ior are doing.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}OxPQNsG4l1c|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: Arvid Schneider&lt;/p&gt;
&lt;p&gt;Website: &lt;a href=&quot;http://www.urs3d.net/&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot; class=&quot;yt-uix-servicelink  &quot; style=&quot;font-size: 13px; background-image: initial; background-position: initial; background-repeat: initial; background-attachment: initial; color: #333333; cursor: pointer; font-family: 'YouTube Noto', Roboto, arial, sans-serif;&quot;&gt;http://www.urs3d.net/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Youtube: &lt;a href=&quot;http://www.youtube.com/user/URsProductions&quot;&gt;http://www.youtube.com/user/URsProductions&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Maya Tutorials" />
	</entry>
	<entry>
		<title>Maya Redshift 3D - Unified Sampling &amp; Cleaning Noise</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/maya-tutorials/item/848-maya-redshift-3d-unified-sampling-cleaning-noise"/>
		<published>2017-05-08T21:50:14+00:00</published>
		<updated>2017-05-08T21:50:14+00:00</updated>
		<id>https://www.hdri-hub.com/maya-tutorials/item/848-maya-redshift-3d-unified-sampling-cleaning-noise</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/9139b86f02108abdcc0129521eca5e85_S.jpg&quot; alt=&quot;Maya Redshift 3D - Unified Sampling &amp; Cleaning Noise&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Maya Redshift 3D - Unified Sampling &amp;amp; Cleaning Noise&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This tutorial will cover Redshifts Unified Sampling \ Adaptive Sampling system and how to optimize it to increase render speeds and reduce noise. The video is broken up into two parts. The first half covers what the Unified Sampler does behind the scenes. The &quot;WHY&quot; and the 2nd part covers the &quot;HOW&quot; of using the Unified Sampler properly. I have also attached the image graphic for users to reference and read in detail how the Unified Sampler works behind the scenes. Feel free to comment or leave any questions below.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Redshift is the world's fastest renderer built to meet the specific demands of contemporary high-end production rendering. By leveraging the incredible computing performance and efficiency of the GPU, Redshift dramatically speeds up rendering, resulting in faster iteration and lower costs. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;{youtube}25YZ--F1aAQ|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: Saul Espinosa&lt;/p&gt;
&lt;p&gt;Website: http://www.artofsaul.com&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/9139b86f02108abdcc0129521eca5e85_S.jpg&quot; alt=&quot;Maya Redshift 3D - Unified Sampling &amp; Cleaning Noise&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;Maya Redshift 3D - Unified Sampling &amp;amp; Cleaning Noise&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This tutorial will cover Redshifts Unified Sampling \ Adaptive Sampling system and how to optimize it to increase render speeds and reduce noise. The video is broken up into two parts. The first half covers what the Unified Sampler does behind the scenes. The &quot;WHY&quot; and the 2nd part covers the &quot;HOW&quot; of using the Unified Sampler properly. I have also attached the image graphic for users to reference and read in detail how the Unified Sampler works behind the scenes. Feel free to comment or leave any questions below.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Redshift is the world's fastest renderer built to meet the specific demands of contemporary high-end production rendering. By leveraging the incredible computing performance and efficiency of the GPU, Redshift dramatically speeds up rendering, resulting in faster iteration and lower costs. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;{youtube}25YZ--F1aAQ|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author: Saul Espinosa&lt;/p&gt;
&lt;p&gt;Website: http://www.artofsaul.com&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Maya Tutorials" />
	</entry>
	<entry>
		<title>3DS Max Corona - Live Action Integration with HDRI and Backplate</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/3ds-max-tutorials/item/847-3ds-max-corona-live-action-integration-with-hdri-and-backplate-using-shadow-catcher"/>
		<published>2017-05-03T23:07:02+00:00</published>
		<updated>2017-05-03T23:07:02+00:00</updated>
		<id>https://www.hdri-hub.com/3ds-max-tutorials/item/847-3ds-max-corona-live-action-integration-with-hdri-and-backplate-using-shadow-catcher</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/320b783b13f6b591849dc82b8df81be8_S.jpg&quot; alt=&quot;3DS Max Corona - Live Action Integration with HDRI and Backplate&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;3DS Max Corona - Live Action Integration with HDRI and Backplate using the Shadow Catcher&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;This is a five part tutorial on how to integrate a 3d car into a backplate photo.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Part 1:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Part 2:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this part, we will take a look at how to use ShadowCatcher when we have both HDRI map and a matching backplate at our disposal.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Part 3:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;This part will show how to use ShadowCatcher when we have only HDRI map at our disposal, without any backplate.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Part 4:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this part, we will take a look how to set up ShadowCatcher for outputting separate CG object layer to be composed on a backplate in postprocessing.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Part 5:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this part, we will take a look on how to utilize ShadowCatcher Illuminator options to integrate new lights into existing captured scenes.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;{youtube}9JDGmzZaMkE|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}j3GI5QablJ0|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}OVXU28b9H9g|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}4WL4UcbLLlw|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}VGZOOdTMg0E|800|450{/youtube}&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/320b783b13f6b591849dc82b8df81be8_S.jpg&quot; alt=&quot;3DS Max Corona - Live Action Integration with HDRI and Backplate&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;h1&gt;3DS Max Corona - Live Action Integration with HDRI and Backplate using the Shadow Catcher&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;This is a five part tutorial on how to integrate a 3d car into a backplate photo.&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Part 1:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;Part 2:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this part, we will take a look at how to use ShadowCatcher when we have both HDRI map and a matching backplate at our disposal.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Part 3:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;This part will show how to use ShadowCatcher when we have only HDRI map at our disposal, without any backplate.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Part 4:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this part, we will take a look how to set up ShadowCatcher for outputting separate CG object layer to be composed on a backplate in postprocessing.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Part 5:&amp;nbsp;&lt;span style=&quot;color: #333333; font-family: 'YouTube Noto', Roboto, arial, sans-serif; font-size: 13px;&quot;&gt;In this part, we will take a look on how to utilize ShadowCatcher Illuminator options to integrate new lights into existing captured scenes.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;{youtube}9JDGmzZaMkE|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}j3GI5QablJ0|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}OVXU28b9H9g|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}4WL4UcbLLlw|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;{youtube}VGZOOdTMg0E|800|450{/youtube}&lt;/p&gt;&lt;/div&gt;</content>
		<category term="3DS Max Tutorials" />
	</entry>
	<entry>
		<title>Cinema 4D - HDRI Lighting Using Global Illumination</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/cinema-4d-tutorials/item/846-hdri-lighting-using-global-illumination-in-cinema-4d-tutorial"/>
		<published>2017-05-02T18:05:07+00:00</published>
		<updated>2017-05-02T18:05:07+00:00</updated>
		<id>https://www.hdri-hub.com/cinema-4d-tutorials/item/846-hdri-lighting-using-global-illumination-in-cinema-4d-tutorial</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/24c01e452493eba0f9e741ef09a2d61a_S.jpg&quot; alt=&quot;Cinema 4D - HDRI Lighting Using Global Illumination&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://www.hdri-hub.com/images/pages/c4d_gi_tutorial.jpg&quot; alt=&quot;c4d gi tutorial&quot; width=&quot;1824&quot; height=&quot;1026&quot; style=&quot;width: 100%; height: auto;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;In this tutorial you&amp;rsquo;ll get an intro to using HDRI&amp;rsquo;s to realistically light your scene using Global Illumination and Physical Renderer in Cinema 4D!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Topics covered include:&lt;br /&gt;&amp;bull; Applying reflective materials using Reflectance Channel&lt;br /&gt;&amp;bull; Using Ambient Occlusion for realistic shading&lt;br /&gt;&amp;bull; Loading up HDRI images and applying them to Sky Objects&lt;br /&gt;&amp;bull; Covering how different HDRI images affect a scene&lt;br /&gt;&amp;bull; Learning how to use Global Illumination to use HDRI luminance information to realistically light your scene&lt;br /&gt;&amp;bull; Brief overview of GI options&lt;br /&gt;&amp;bull; Tips for optimizing your scenes render time&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;{youtube}uzMDHTCEC-k|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author:&amp;nbsp;EJ Hassenfratz&lt;br /&gt;Behance:&amp;nbsp;&lt;a href=&quot;https://www.behance.net/eyedesyn&quot;&gt;https://www.behance.net/eyedesyn&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/24c01e452493eba0f9e741ef09a2d61a_S.jpg&quot; alt=&quot;Cinema 4D - HDRI Lighting Using Global Illumination&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://www.hdri-hub.com/images/pages/c4d_gi_tutorial.jpg&quot; alt=&quot;c4d gi tutorial&quot; width=&quot;1824&quot; height=&quot;1026&quot; style=&quot;width: 100%; height: auto;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;In this tutorial you&amp;rsquo;ll get an intro to using HDRI&amp;rsquo;s to realistically light your scene using Global Illumination and Physical Renderer in Cinema 4D!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Topics covered include:&lt;br /&gt;&amp;bull; Applying reflective materials using Reflectance Channel&lt;br /&gt;&amp;bull; Using Ambient Occlusion for realistic shading&lt;br /&gt;&amp;bull; Loading up HDRI images and applying them to Sky Objects&lt;br /&gt;&amp;bull; Covering how different HDRI images affect a scene&lt;br /&gt;&amp;bull; Learning how to use Global Illumination to use HDRI luminance information to realistically light your scene&lt;br /&gt;&amp;bull; Brief overview of GI options&lt;br /&gt;&amp;bull; Tips for optimizing your scenes render time&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;{youtube}uzMDHTCEC-k|800|450{/youtube}&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Author:&amp;nbsp;EJ Hassenfratz&lt;br /&gt;Behance:&amp;nbsp;&lt;a href=&quot;https://www.behance.net/eyedesyn&quot;&gt;https://www.behance.net/eyedesyn&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Cinema 4D Tutorials" />
	</entry>
	<entry>
		<title>Perspective Plate Match in 3ds Max 2014 VRay</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/3ds-max-tutorials/item/405-perspective-plate-match-in-3ds-max-2014-vray"/>
		<published>2015-02-10T12:21:39+00:00</published>
		<updated>2015-02-10T12:21:39+00:00</updated>
		<id>https://www.hdri-hub.com/3ds-max-tutorials/item/405-perspective-plate-match-in-3ds-max-2014-vray</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/391d45802a606be64095bd7b66c67316_S.jpg&quot; alt=&quot;Perspective Plate Match in 3ds Max 2014 VRay&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;p style=&quot;text-align: left;&quot;&gt;In this basic tutorial we will show you how you can match 3d camera to a photographic backplate image using 3d Studio Max to realistically integrate your own 3d models.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;K2FeedFullText&quot;&gt;&lt;!--more--&gt;
&lt;p&gt;First create a scene.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/01.jpg&quot; alt=&quot;TUT_Perspektive_01&quot; width=&quot;760&quot; height=&quot;359&quot; class=&quot;alignnone size-medium wp-image-35&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Than create a dome light and put a VRay HDRI in. Make it invisible and copy your VRay HDRI in your material editor as an instance.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/02.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/02.jpg&quot; alt=&quot;TUT_Perspektive_02&quot; width=&quot;380&quot; height=&quot;555&quot; class=&quot;alignnone size-medium wp-image-36&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Load your HDR and change mapping type on spherical. Then press ALT + B to use your environment as background.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/03.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/03.jpg&quot; alt=&quot;TUT_Perspektive_03&quot; width=&quot;760&quot; height=&quot;453&quot; class=&quot;alignnone size-medium wp-image-37&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Press 8 to load your Backplate as an bitmap. Copy the bitmap in your material editor. Set the mapping mode of your bitmap to screen.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/04.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/04.jpg&quot; alt=&quot;TUT_Perspektive_04&quot; width=&quot;760&quot; height=&quot;453&quot; class=&quot;alignnone size-medium wp-image-38&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Disable targeted on your camera to convert to free camera. (Perspektive Match doesn&amp;acute;t work with targeted cameras)&lt;/p&gt;
&lt;p&gt;Select your camera and move in. Now enable 2D Pan Zoom Mode and click Utilities Perspektive Match.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/05.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/05.jpg&quot; alt=&quot;TUT_Perspektive_05&quot; width=&quot;760&quot; height=&quot;327&quot; class=&quot;alignnone size-medium wp-image-39&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Click Show Vanishing Lines. With these lines you set up your camera to right focus.&lt;/p&gt;
&lt;p&gt;The blue lines are for the high. The red lines for the horizon and the green lines are the depth.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/06.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/06.jpg&quot; alt=&quot;TUT_Perspektive_06&quot; width=&quot;760&quot; height=&quot;326&quot; class=&quot;alignnone size-medium wp-image-40&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Set up the lines to your Backplate.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/07a.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/07a.jpg&quot; alt=&quot;TUT_Perspektive_07a&quot; width=&quot;760&quot; height=&quot;423&quot; class=&quot;alignnone size-medium wp-image-41&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;Now disable vanishing lines and 2D Pan Zoom. Set up your camera in the right position.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;At least copy your backplate size in your output size and lock image aspect value. Now you can set up your render size and quality&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/08.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/08.jpg&quot; alt=&quot;TUT_Perspektive_08&quot; width=&quot;760&quot; height=&quot;480&quot; class=&quot;alignnone size-medium wp-image-42&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Now have fun and a good time.&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/391d45802a606be64095bd7b66c67316_S.jpg&quot; alt=&quot;Perspective Plate Match in 3ds Max 2014 VRay&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;p style=&quot;text-align: left;&quot;&gt;In this basic tutorial we will show you how you can match 3d camera to a photographic backplate image using 3d Studio Max to realistically integrate your own 3d models.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;K2FeedFullText&quot;&gt;&lt;!--more--&gt;
&lt;p&gt;First create a scene.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/01.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/01.jpg&quot; alt=&quot;TUT_Perspektive_01&quot; width=&quot;760&quot; height=&quot;359&quot; class=&quot;alignnone size-medium wp-image-35&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Than create a dome light and put a VRay HDRI in. Make it invisible and copy your VRay HDRI in your material editor as an instance.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/02.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/02.jpg&quot; alt=&quot;TUT_Perspektive_02&quot; width=&quot;380&quot; height=&quot;555&quot; class=&quot;alignnone size-medium wp-image-36&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Load your HDR and change mapping type on spherical. Then press ALT + B to use your environment as background.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/03.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/03.jpg&quot; alt=&quot;TUT_Perspektive_03&quot; width=&quot;760&quot; height=&quot;453&quot; class=&quot;alignnone size-medium wp-image-37&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Press 8 to load your Backplate as an bitmap. Copy the bitmap in your material editor. Set the mapping mode of your bitmap to screen.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/04.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/04.jpg&quot; alt=&quot;TUT_Perspektive_04&quot; width=&quot;760&quot; height=&quot;453&quot; class=&quot;alignnone size-medium wp-image-38&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Disable targeted on your camera to convert to free camera. (Perspektive Match doesn&amp;acute;t work with targeted cameras)&lt;/p&gt;
&lt;p&gt;Select your camera and move in. Now enable 2D Pan Zoom Mode and click Utilities Perspektive Match.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/05.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/05.jpg&quot; alt=&quot;TUT_Perspektive_05&quot; width=&quot;760&quot; height=&quot;327&quot; class=&quot;alignnone size-medium wp-image-39&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Click Show Vanishing Lines. With these lines you set up your camera to right focus.&lt;/p&gt;
&lt;p&gt;The blue lines are for the high. The red lines for the horizon and the green lines are the depth.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/06.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/06.jpg&quot; alt=&quot;TUT_Perspektive_06&quot; width=&quot;760&quot; height=&quot;326&quot; class=&quot;alignnone size-medium wp-image-40&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Set up the lines to your Backplate.&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/07a.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/07a.jpg&quot; alt=&quot;TUT_Perspektive_07a&quot; width=&quot;760&quot; height=&quot;423&quot; class=&quot;alignnone size-medium wp-image-41&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;Now disable vanishing lines and 2D Pan Zoom. Set up your camera in the right position.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;At least copy your backplate size in your output size and lock image aspect value. Now you can set up your render size and quality&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://www.hdri-hub.com//images/pages/08.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com//images/pages/08.jpg&quot; alt=&quot;TUT_Perspektive_08&quot; width=&quot;760&quot; height=&quot;480&quot; class=&quot;alignnone size-medium wp-image-42&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Now have fun and a good time.&lt;/p&gt;&lt;/div&gt;</content>
		<category term="3DS Max Tutorials" />
	</entry>
	<entry>
		<title>V-Ray for SketchUp - How to use HDRI and sun settings - tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/sketchup-tutorials/item/166-sketchup-how-to-use-hdri-and-sun"/>
		<published>2012-08-29T08:59:59+00:00</published>
		<updated>2012-08-29T08:59:59+00:00</updated>
		<id>https://www.hdri-hub.com/sketchup-tutorials/item/166-sketchup-how-to-use-hdri-and-sun</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/ee68a9df1200997b07be8fb0bbdb9f29_S.jpg&quot; alt=&quot;V-Ray for SketchUp - How to use HDRI and sun settings - tutorial&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;p&gt;Fernando Rentas explains how to use the sun in combination with HDRI to illuminate an exterior scene and produce sharp shadows from the sun in this video tutorial.&lt;br /&gt;This tutorial was recorded in V-Ray for SketchUp but also applies to V-Ray for Rhino.&lt;br /&gt;{youtube}D3-TxEzW4sQ|800|450{/youtube}&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/ee68a9df1200997b07be8fb0bbdb9f29_S.jpg&quot; alt=&quot;V-Ray for SketchUp - How to use HDRI and sun settings - tutorial&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;p&gt;Fernando Rentas explains how to use the sun in combination with HDRI to illuminate an exterior scene and produce sharp shadows from the sun in this video tutorial.&lt;br /&gt;This tutorial was recorded in V-Ray for SketchUp but also applies to V-Ray for Rhino.&lt;br /&gt;{youtube}D3-TxEzW4sQ|800|450{/youtube}&lt;/p&gt;&lt;/div&gt;</content>
		<category term="Sketchup Tutorials" />
	</entry>
	<entry>
		<title>3DS Max - Vray Sun and HDRi Sky tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.hdri-hub.com/3ds-max-tutorials/item/165-vray-sun-and-hdri-sky-tutorial"/>
		<published>2012-08-29T08:19:20+00:00</published>
		<updated>2012-08-29T08:19:20+00:00</updated>
		<id>https://www.hdri-hub.com/3ds-max-tutorials/item/165-vray-sun-and-hdri-sky-tutorial</id>
		<author>
			<name>Super User</name>
			<email>nospam@hdri-hub.com</email>
		</author>
		<summary type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/461011bcaf5b5e723e897c33f049f169_S.jpg&quot; alt=&quot;3DS Max - Vray Sun and HDRi Sky tutorial&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;p&gt;Video tutorial on how to set up a scene in 3DS Max with V-Ray using the dome light and a V-Ray sun light.&lt;br /&gt;The tutorial was recorded by &lt;a href=&quot;http://vimeo.com/paguthrie&quot; rel=&quot;author&quot;&gt;Peter Guthrie&lt;/a&gt;.&lt;br /&gt;{vimeo}11134608|800|450{/vimeo}&lt;/p&gt;&lt;/div&gt;</summary>
		<content type="html">&lt;div class=&quot;K2FeedImage&quot;&gt;&lt;img src=&quot;https://www.hdri-hub.com/media/k2/items/cache/461011bcaf5b5e723e897c33f049f169_S.jpg&quot; alt=&quot;3DS Max - Vray Sun and HDRi Sky tutorial&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;K2FeedIntroText&quot;&gt;&lt;p&gt;Video tutorial on how to set up a scene in 3DS Max with V-Ray using the dome light and a V-Ray sun light.&lt;br /&gt;The tutorial was recorded by &lt;a href=&quot;http://vimeo.com/paguthrie&quot; rel=&quot;author&quot;&gt;Peter Guthrie&lt;/a&gt;.&lt;br /&gt;{vimeo}11134608|800|450{/vimeo}&lt;/p&gt;&lt;/div&gt;</content>
		<category term="3DS Max Tutorials" />
	</entry>
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